School-Based Enterprise

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STEAM Skills Self-Assessments

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Are You Ready To Play?

Play the Single Player version of Community On Demand!

Earn digital badges & Skillcoin Rewards when you identify your high-demand employability skills and submit digital proof of how you use them.

 

Requirements

  1. Pay registration fee – $29.00 (includes Community On Demand game set)
  2. Complete the “How To Play Community On Demand” online orientation
  3. Unlock all levels of The Skills Self-Assessment Course
  4. Earn digital badges, Skillcoin Rewards & leaderboard status!

School-Based Enterprise
The Work-based Learning Experience

Produced under U.S. Department of Education

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WORKFORCE READINESS

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Pop Shop Studios

Key Activities & Deliverables

School-based enterprises are ongoing, student-managed, entrepreneurial operations within the school setting.

They provide goods or services that meet the needs of the school’s target markets (i.e., students, teachers, administrators, parents/guardians, community members, community organizations/businesses).

School-based enterprises replicate the workplace to provide career insights and relevant experiences for the student.

GET ENGAGED

Join.

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Form.

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Train.

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Sustain.

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How To Coordinate The Community On Demand
School-Based Enterprise Work-based Learning Experience

About The School-Based Enterprise Experience

Level 3. Advanced Game Play

The Community On Demand School-Based Enterprise Work-Based Learning Experience helps students form a cooperative in which students make all of the management decisions.

 

Objective

During the Community On Demand School-Based Enterprise Work-Based Learning Experience, game play requires that students create an impact solution and crowdfunding campaign to addresses socio-economic conditions that may be negatively impacting their community.

 

Suggested Grade/Learner Level (s)

6-12th Grades; College; Post-secondary, Young Adult, Adult (Professional Development & Continuing Education)

 

Duration

12 week competition cycle

 

Pay

Revenue generating opportunities through student stipends, fundraising, investments and product/service sales. These experiences are conducted in compliance with federal and state labor laws. (See U.S. Department of Labor, Employment Standards Administration, Wage and Hour Division and the Georgia Department of Labor and Industry, Labor and Employment Law.)

 

Credit

None. All activities are within the Workforce Ready Course Number 32.43100 Career Competencies CTE course credits

 

Related Classroom Instruction

Community On Demand Card Game and Skills Assessment Worksheet, The Money Guide for Young Entrepreneurs Activity Workbook (Lessons 1-8), The JEM Team Leadership Course and The Community Involvement Growth Strategy Model course (both optional)

 

Work-Based Learning Coordinator Qualifications

The WBL coordinator/Community On Demand Mentor does not need to be certified in the career field but should have knowledge of the career pathways to effectively implement a meaningful school-based enterprise experience.

 

Student Eligibility

Students must have already participated in and completed Levels 1 & 2 game play of Community On Demand. This means they have clearly experienced some career awareness activities through their skills assessment worksheet(s) and have expressed a genuine interest in owning their own business as a result of their team experiences with completing lessons within The Money Guide for Young Entrepreneurs Activity Workbook.

FREE REPORT

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The NEXT Steps Youth Entrepreneur Program (501c3 nonprofit)
Is A Veteran-Led STEAM Entrepreneurship & Employability Skills Development Organization
for K-12 Youth, Young Adults, STEAM Educators & Lifelong Learners

Serving Families & Communities Since 2008