Table of Contents
About Us
An Ecommerce Marketing Cooperative
The Pop Shop is a Marketing Cooperative that manages the ecommerce merchandising and marketing system of the STEM Direct Youth Chamber of Commerce.Â
The singular role of The Pop Shop is to market, promote, monetize and distribute the products, services, digital content, innovative ideas and impact solutions created by members of our Local Contributor Networks. Throughout this process, The Pop Shop serves as a record-keeping hub to track and increase retention, purchase frequency, lifetime customer value and referrals among members of each Local Contributor Network.Â
Affiliate Program
Local Contributor Network members that wish to join The Pop Shop Marketing Cooperative will enter into a merchandising and marketing agreement for the purpose of serving as a registered site for our Pop Shop Studios enhanced work-based learning program.   Â
By entering into a merchandising and marketing agreement, organizations will have the option to form a school-based enterprise or entrepreneurial social venture and serve as an affiliate retailer, reseller, and brand ambassador of The Pop Shop Marketing Cooperative. Each Pop Shop Studio will also hold a license to market, sell and distribute Community On Demandâ„¢ brand products and services along with the products, services, content, innovative ideas and impact solutions created through their enhanced work-based learning experiences.Â
Key Activities
The Pop Shop supports advanced game play through the following:
- Events & Play Date Activities
- Retail, vendor & E-commerce Marketplaces
- STEAM Expos & Maker Spaces
- Investor/Mentor Meetups
- Esports Competitions
- Pop Shop Vendor Competitions
- Marketing Cooperative & Land Trust
- Youth Banking & Savings Programs
- Consultation & Business/Land Dev Fees
- Membership & Subscription Fees
- Participation, Activity & Service Fees
- Merchandise & Product Sales
- Investment Funds, Loans & Credit Lines
- Gifts & Sponsorships
Donations, Grants, Scholarships & (Non)/Endowment Funds
Do Better. Think BIGGER!
Knowledge Is Power
Those who know how, will always have a job.
Those who know why, will always be their boss.
Those who know what to do, determine the outcome.
Pop Shop Studios
An Enhanced Work-Based Learning Experience
Pop Shop Studios are registered work-based learning sites for learners that play Community On Demand™ competitively through the Gamers & Mixers Employability Sports (Esports) League or non-competitively through the JEM-TV News Channel.
Pop Shop Studios provide the tools and resources learners need to create film, music, radio, TV, gaming, publishing, and art content as well as entertainment products and services that demonstrate how they use their high-demand employability skills. They also provide access to The Pop Shop Ecommerce & Merchandising System so learners can market, sell and distribute the products, services, content, innovative ideas and impact solutions they create during the competition o solve real world challenges within their community.
Pop Shop Studios is a creative business development program that provides learners with valuable instruction and experience. Learners work on a mission-focused team with the sole purpose of sustaining a creative production shop. They do this by coordinating, hosting and secure attendees for workshops and entertainment-based special events that allow them to capture and create content that can be marketed, sold and distributed throughout the Community On Demand™ Digital Media Network. The desired effect of these management activities is to foster self-discipline, self-determination, self-motivation and self-progression in a commitment towards defining and reaching each participant’s personal and professional growth goals.
Participation Requirements
Each Pop Shop Studio comes with a license that gives learners access to The Money Guide for Young Entrepreneurs Online Course and a copy of The Money Guide for Young Entrepreneurs Activity Workbook. Â
It also requires learners to participate in a JEM Team Leadership Workshop which:Â Â
- Demonstrates how to use our signature CIGS Model and STEAM Investigative ProcessÂ
- Explains how to form and assign the roles and responsibilities of a Junior Executive Management (JEM) Team.
- Introduces money principles and resource management concepts to strengthen their financial literacy skills, andÂ
- Offers exclusive investment opportunities that will advance them through all levels of Community On Demand™ competitive game play.Â
All content created by JEM Teams can be entered into the Gamers & Mixers Esports League in order to compete for cash, prizes, Skillcoin Rewards and additional resources. Doing so gives them opportunities to present their achievements to a broader audience of community stakeholders. Furthermore, as an enhanced work-based learning experience, Pop Shop Studios ensure that members of the JEM Team and their Local Contributor Network work together toward a shared economic goal.
Training Schedule & Workshop Series
Regular training sessions last between 8-14 weeks:
Session I: August – December (12-14 weeks)
Session II: January – May (12-14 weeks)
Session III: June – July (8 weeks)
- Workshops I – Weekend training activities that conduct business/industry workshops and provides opportunities for students to work on their Community On Demandâ„¢ Projects.
- Workshop II (Field Trip) – Weekday activities that introduce students and groups to the set of the Community On Demandâ„¢ Digital Media Network and allows them to produce a film, music or radio commercial for the network.
- Workshop III – After school activities that allow SAE students to mentor K-16 students and serve as production assistants for Community On Demandâ„¢ projects.
- Workshop IV – Training competition with voting and elimination rounds (8 weeks) that give student production teams an opportunity to produce the best film, music and radio content for non-profit organizations or worthy causes.
- Workshop V – Promotion and event training that allows students to coordinate an SAE STEM Fair, Investor/Mentor Meetup, and/or showcase featuring all the quarterly participants and winning projects of Community On Demand™. It also serves as a recruitment and awareness campaign for the SAE Institute.
Key Benefits
When Local Contributor Networks support the development of a Junior Executive Management (JEM) Team, they help:
- The socio-psychological problems and delinquency that come from unemployment
- Consumers gain by increasing market competition
- Youth and young adults provides goods and services to the community
- The revitalization of the local community
- Promote innovation and resilience
- Give disadvantaged youth the ability to succeed regardless of their background
- Promote social and cultural identity
- Build a stronger sense of community
- Give youth, especially at-risk youth, a sense of meaning and belongingâ„¢
Build Your Skills.
Build Your Team.
Build Your Career.
Build Your Community.
JEM-TV News Channel
Projects & Activities
JEM Teams will operate as a production team for the JEM-TV News Channel and use their Pop Shop Studio to manage, sell and distribute the products, services, content, innovative ideas and impact solutions created through their Local Contributor Networks. Following are the content areas they will operate under.Â
Mission Statements
Media projects that show how learners developed their mission statements.
STEAM Careers
Media projects that explains your learners chose their desired STEAM career pathways.
TRU Collections
Media projects that explains how learners used Community On Demandâ„¢ to identify and create their skill card collection
Community On Demandâ„¢
Upload media content that chronicles activities during a learner's work-based learning experience
Wish List
Learners can create public service announcement to request any resources and support they need to complete their STEAM Investigative Process.
Re-Birth of The Community Culture
Create public service announcement to request any resources and support for a cause or local 501c3 nonprofit organization.
Gamers & Mixers Esports League
Career Fairs & Competitions
JEM Teams will submit content to compete in the following categegories
Challenges & Seasons
JEM Teams select the challenge or solution theme they want to compete in.
Leaderboards
Ranks the top competitors in all levels and achievement domains
STEAM Careers
Media projects that explain how they chose their desired STEAM career pathways.
Competition Levels
JEM Teams compete to raise the highest contribution values possible by completing four levels of of Community On Demand™ within a given time frameÂ
LEVEL 1
Skills Assessments
Quickly measure the total potential and contribution values of their JEM Team's employability skillset
LEVEL 2
Team Building
JEM Teams put their leadership, team-building and problem-solving skills to the test
LEVEL 3
Crowdfunding Campaign
JEM Teams crowdfund resources to financially support development of their impact solutions that address, reduce and/or eliminate the impact of a negative socio-economic condition.
LEVEL 4
Entrepreneurship
JEM Teams package and pitch the final outcomes of their work-based learning experiences and impact solutions as a sustainable social venture.
Leaderboards
Learners graduate through our leaderboards when their Contribution Values reach the following milestones.
Must have an active, paid membership to join our leaderboards- Contribution Values
- Skill Level
- Milestones
- Project Coordinator
- Project Scheduler
- Asst. Project Managers
- Project Managers
- Sr. Project Manager