ENTERTAINMENT PROGRAM EGIFT CARD
Invest in learners that are demonstrating how they can coordinate an entertainment event that supports their impact solution as they complete their service-learning project(s).
- Learners must explain why their impact solution will provide superior customer need satisfaction.
- Learners must describe the production and service delivery efficiency of their Junior Executive Management Team.
- Learners must create and/or provide copies of their resume, biography, digital portfolios, skills assessments and/or STEAM Capability Reports.
- Learners must explain the importance and benefits of the geographic location of their service area.
Triple Your Impact. Use our STEAM Education eGift cards to purchase community shares, reward student achievement, and make tax-deductible investments in skills development training that can positively impact the triple bottom line of your team, project or company.
Each eGift card has a profile page that lists the service goals, Skillcoin Rewards™ allocations, digital media sharing links, and funding allocations as listed in the charts below:
30% of all eGift card sponsorships are allocated to a Student Stipend Fund to provide scholarships, grants, cash stipends and donations.
40% of all eGift card sponsorships go to our Impact Project Fund to create operating budgets for service-learning projects.
30% of all eGift card sponsorships go to our CoD Network Fund to support start-ups, special events and social ventures.