Description
MARKETING EGIFT CARD
$40.00 Sponsorship
Invest in learners that are exploring careers in advertising, promotions, marketing, sales, marketing research, merchandising, or public relations as they complete their service-learning project(s).
Career Pathways
- Presentation of information, findings, and supporting evidence through a line of reasoning that demonstrates current level of organization, development, substance, and style that is appropriate to purpose, audience, and task.
- Develop skills in pricing, visual merchandising, advertising, special promotions, professional sales, and customer service to get your products in the hands of customers.
- Recognize a business opportunity or start a business during your service-learning project.
- Develop skills in applying economic concepts to marketing, distribution and logistics, marketing information management, finance in marketing, product/service planning, pricing mixes, promotional strategies, and personal selling.
- Introduction to the major segments of the Sports and Entertainment Industry and the social and economic impact it has on the local, state, national, and global economies.
- Use current technology that includes the Internet, interesting digital media (e.g., textual, graphical, audio, visual, and interactive elements), tour packages, marketing plans, promotional and pricing strategies, and software to develop a niche market for business profitability.
Triple Your Impact!
Your eGift card sponsorship is a 100% tax-deductible donation to students through the NEXT Steps Youth Entrepreneur Program (a 501c3 nonprofit organization) and will be distributed through three sustainability funds:
30% Student Stipend Fund – Cash stipends for students that submit proof of their work. Can be spend any way they choose.
40% Impact Project Fund – “Seed money” for Junior Executive Management Teams to purchase materials and services required to complete their STEAM Investigative Process.
30% CoD Network Fund – Funding used to create special events that market, promote and distribute products, services and student achievements throughout the Community On Demand Digital Media Network.
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