Entrepreneurship

Entrepreneurship
The Work-based Learning Experience

Produced under U.S. Department of Education

The Fab Lab

Key Activities & Deliverables

Students will exercise workplace readiness skills and maintain ongoing communication with others involved with the entrepreneurship experience.

Students will complete feedback and reflection assignments that celebrate involvement in the entrepreneurship experience through certificates, assemblies, and media coverage.

Students who operate their own businesses will learn how to comply with all local, state, and federal regulations, including acquiring all necessary licenses and permits.

How To Coordinate The Community On Demand
Entrepreneurship Work-based Learning Experience

About The Entrepreneurship Experience

Level 4. Ultimate Game Play

The Community On Demand Entrepreneurship Work-Based Learning Experience is student-driven and managed.  It provides students the opportunity to unlock Level 4: Ultimate Team Play — the social venture competition.

 

Objective

During the Community On Demand Entrepreneurship Work-Based Learning Experience, the student plans, implements, operates, and assumes financial risks in a business that produces goods or delivers services. The entrepreneurship student owns the business assets and keeps financial records to determine return on investments. Their challenge is to transform their impact solutions and fundraising campaigns into social ventures to demonstrate how they developed the skills necessary to become established in their own business or to gain employment.

 

JEM Teams present applications of all five Community On Demand achievement domains to the Legacy Council as they convert their Impact Projects and crowdfunding campaigns into the launch of a local, small businesses or social venture.

 

Suggested Grade/Learner Level (s)

11-12th Grades; College; Post-secondary, Young Adult, Adult (Professional Development & Continuing Education)

 

Duration

12 week competition cycle

 

Pay

Revenue generating opportunities through student stipends, fundraising, investments and product/service sales. These experiences are conducted in compliance with federal and state labor laws. (See U.S. Department of Labor, Employment Standards Administration, Wage and Hour Division and the Georgia Department of Labor and Industry, Labor and Employment Law.)

 

Credit

None. All activities are within the Workforce Ready Course Number 32.43200 Advanced Career Competencies CTE course credits

 

Related Classroom Instruction

The Money Guide for Young Entrepreneurs Activity Workbook (All lessons).  Online courses optional but highly recommended.

 

Work-Based Learning Coordinator Qualifications

The WBL coordinator/Community On Demand Mentor does not need to be certified in the career field but should have knowledge of the career pathways to effectively implement a meaningful entrepreneurship experience.

 

Student Eligibility

Students must have already participated in and completed Levels 1-3 game play of Community On Demand. This means they have clearly experienced some career awareness activities through their skills assessment worksheet(s)  and have expressed a genuine interest in owning their own business as a result of their team experiences with completing lessons within The Money Guide for Young Entrepreneurs Activity Workbook.

 

Students who choose to advance to Level 4 game play will operate their own businesses and social ventures and comply with all local, state, and federal regulations, including acquiring all necessary licenses and permits.

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The NEXT Steps Youth Entrepreneur Program (501c3 nonprofit)
Is A Veteran-Led STEAM Entrepreneurship & Employability Skills Development Organization
for K-12 Youth, Young Adults, STEAM Educators & Lifelong Learners

Serving Families & Communities Since 2008