Description
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ENTERTAINMENT PROGRAM EGIFT CARD
$20.00 Sponsorship
Invest in learners that are demonstrating how they can coordinate an entertainment event that supports their impact solution as they complete their service-learning project(s).
Service Goals
- Learners must explain why their impact solution will provide superior customer need satisfaction.
- Learners must describe the production and service delivery efficiency of their Junior Executive Management Team.
- Learners must create and/or provide copies of their resume, biography, digital portfolios, skills assessments and/or STEAM Capability Reports.
- Learners must explain the importance and benefits of the geographic location of their service area.





rship Requests. To minimize risk from fraud, requests for eGift card sponsorships should only be shared by players that are registered affiliates of our Pop Shop Shopify ecommerce site (which are typically paid members of our STEM Direct Youth Chamber of Commerce). 











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