Description
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RESEARCH & DEVELOPMENT EGIFT CARD
$20.00 Sponsorship
Invest in learners that are demonstrating their ability to anticipate and/or measure how their community will react to their products and services as they complete their service-learning project(s).
Service Goals
- Learners must utilize their service-learning project as a market test for their product and service delivery.
 - Learners must provide information and demonstrations to potential customers within their local community or target market.
 - Learners must capture and record the reaction of potential customers to their product and service delivery.
 - Learners must determine the importance of satisfaction in meeting the needs of their target market.
 - Learners must determine their test group’s willingness to purchase their products and services at various price levels.
 
		




								
rship Requests. To minimize risk from fraud, requests for eGift card sponsorships should only be shared by players that are registered affiliates of our Pop Shop Shopify ecommerce site (which are typically paid members of our STEM Direct Youth Chamber of Commerce).  











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