Description
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PRODUCTS & SERVICES I EGIFT CARD
$20.00 Sponsorship
Invest in learners that are demonstrating how they identify the existing products and services that are currently meeting the needs of their target market as they complete their service-learning project(s).
Service Goals
- Learners must identify their local community or target market needs to be satisfied.
- Learners must develop method(s) of need satisfaction (i.e. products, services and impact solutions).
- Learners must identify and connect with 2-3 individuals and/or organizations with the needs their products, services and impact solutions will satisfy.





rship Requests. To minimize risk from fraud, requests for eGift card sponsorships should only be shared by players that are registered affiliates of our Pop Shop Shopify ecommerce site (which are typically paid members of our STEM Direct Youth Chamber of Commerce). 











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